![]() ![]() The longer routes will provide yet another bonus to the revenue generated from trading. ![]() The ideal path for Sins of a Solar Empire trade ships is along lengthy and unbroken trade routes. Trade Ports enable trade between planets and generate credits for the player. They’re built from a Trade Port, one of the available logistics structures. Instead, they carry out their task of traveling between planets automatically. Sins of a Solar Empire’s trade ships cannot be controlled by players. Ports do stack and creating multiple trade routes will increase the rate that credits are generated. The ports will then create trade ships that will begin trading between those planets. To begin trading, a player needs to have control over at least two planets, with at least one trade port built at each one. Being able to afford units and technology, and being able to outspend opponents, can tilt the balance of a match.Įstablishing trade is a good way to jumpstart an economy that is not getting a sufficient amount of revenue from the taxes collected from the inhabitants of controlled planets. One of the cornerstones of a strong military in Sins of a Solar Empire is a solid economy. ![]()
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